University Projects #Graphics
NOTEClick this link to view the code on GitHub.
Overview
An interactive space-themed game built in Processing, demonstrating practical application of computer graphics concepts including sprite rendering, particle systems, collision detection, and game loop architecture.
My Approach
- Built game loop architecture with update/render cycle
- Implemented particle systems for visual effects
- Created collision detection for gameplay mechanics
- Applied transformation matrices for object positioning
- Used texturing for sprites and some animations
- Managed game state and player interactions
Technologies
Processing, Game Development, Particle Systems, Collision Detection, Interactive Graphics