Lines, Triangles & Surface Tessellation icon Lines, Triangles & Surface Tessellation
University Projects #Graphics#Algorithms#Mathematics
NOTE

Click this link to view the code on GitHub.

Overview#

Implementation of core rasterization algorithms from scratch, covering the mathematical foundations of how graphics hardware draws primitives. Includes Bresenham’s line algorithm, triangle rasterization, and surface tessellation techniques.

Key Concepts#

  • Implemented Bresenham’s line algorithm for efficient line drawing
  • Built triangle rasterization with edge functions
  • Created surface tessellation for curved surface approximation
  • Demonstrated Phong shading techniques
  • Applied algorithms to rendering scenes

Technologies#

Processing, Rasterization, Bresenham’s Algorithm, Tessellation, Shaders

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